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ISTQB CT-GaMe

ISTQB® CT - Game Testing

Beschrijving

Game testing (or "video game" or "computer game" testing focuses on measuring a human-made product's capacity to meet its intended purpose. 

The ISTQB® Game Testing certification complements the core foundation level as a specialist module. It provides a theoretical background for testers who are validating the software of video games.

 

Chapter 1: Specificity of Game Testing

  • Game Testing Basics GaMe
    • Recognize objectives and specifics of game testing
    • Give examples of product risks in game software
    • Give examples of specific defects related to game testing
    • Summarize how the risks of game testing can be mitigated
    • Compare the activities of game testing with those of playing
  • Typical Roles of the Game Development Team
    • Recognize specific roles and tasks in the game development team
  • Testing Activities throughout the Game Software Development Lifecycle
    • Recall testing activities throughout the game software development lifecycle

Chapter 2: Testing Game Mechanics

  • Game Mechanics GaM
    • Classify the types of game mechanics
    • Differentiate the testing of gameplay mechanics and non-gameplay mechanics
    • Differentiate the testing of core mechanics and meta mechanics
    • Differentiate the testing of client, server, and client-server mechanics
    • Give examples of defects in game mechanics
  • Approaches to Testing Game Mechanics
    • Summarize main approaches and test objects at different stages of creating a game product
    • Distinguish the importance of testing game mechanics
    • Distinguish the importance of reviewing documentation describing game mechanics
    • Apply the fundamental approaches of testing game mechanics

Chapter 3: Graphics Testing

  • Principles and Concepts of Game Graphics
    • Explain features of the graphic content of a game product
    • Classify the types of defects in graphic content
  • Approaches to Testing Graphics in Game Products
    • Summarize the main approaches to artistic testing
    • Summarize the main approaches to technical testing 
    • Summarize the main approaches to gameplay testing
  • Graphics Test Execution
    • Apply the fundamental approaches of graphics testing 
    • Explain the importance of testing graphics for the historical validity
  • Tools Support for Graphics Testing
    • Summarize the usage of a graphics testing tool

Chapter 4: Sound Testing

  • Features of the Sound Content of the Game Product
    • Recall features of the sound content of a game product
  • Types of Defects in Sound Content
    • Recall types of defects in sound content
    • Classify the defects in sound content
  • Approaches to Testing Sound Content in Game Products
    • Summarize the main approaches to content-auditory testing
    • Summarize the main approaches for testing the mix of music and sounds
    • Summarize the main approaches for testing music composition
  • Sound Test Execution
    • Explain the levels of testing audio-music content
    • Recall the features of integrating sounds into the client 
    • Recall areas of responsibility of sound testing
    • Apply approaches to sound testing
  • Tools Support for Sound Testing
    • Summarize the usage of sound testing tools

Chapter 5: Game Level Testing

  • Game Level Design Principles and Concepts
    • Recall the components of the game level
    • Classify the defects typical of game levels 
  • Stages and Execution of Game Level Testing
    • Summarize the tests carried out at various stages of the creation of game levels
    • Compare the areas of responsibility of specialists who take part in testing the game level 
  • Tools Support for Game-Level Testing
    • Summarize the usage of tools for testing game levels

Chapter 6: Game Controllers Testing

  • Principles and Concepts of Game Controllers
    • Classify typical input devices and specialized ones
    • Give examples of different input devices in terms of their application
    • Recall different types of game controllers
    • Classify the defects in a game product related to the specifics of game controllers, and the possible causes of their occurrence
  • Approaches to Testing Controllers in Game Products 
    • Give examples of test conditions to be covered when testing game controllers
    • Classify tasks for UX specialists, testers, and game designers during game testing
  • Tools Support for Game Controllers Testing
    • Summarize the usage of tools for testing the behavior of game controllers

Chapter 7: Localization Testing

  • Principles and Concepts of Localization Testing
    • Recognize the localization test steps
    • Recall the main objectives of internationalization and localization
    • Compare internationalization and localization capabilities
  • Types of Localization Defects and their Causes
    • Classify the localization defects and their causes
  • Localization Testing Approaches and Execution
    • Recognize the full and partial localization testing
    • Classify localization testing types
    • Summarize testing tasks for a writer, editor, translator, and localization tester
  • Tools Support for Localization Testing
    • Summarize the usage of tools for the testing of game localization

Doelgroep publiek

Testers, Test Analysts, Test Engineers, Test Consultants, Test Managers, User Acceptance Testers and Software Developers that are working to validate game software.

Vereiste

  • Successful completion of the ISTQB®CTFL certification exam and certification.
  • Previous game testing experience is recommended, but not required.

Download de syllabi voor deze certificering of zie voorbeeldexamens.

Ga naar resources

The global exam price vary depending on the certification and your geographical location.

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