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ISTQB CT-GaMe

ISTQB® CT – 游戏测试(版本 2.0)

描述

Video game testing helps ensure that games work as expected and provide a reliable, engaging, and enjoyable experience for players. It involves testing game mechanics, levels, graphics, audio, artificial intelligence (AI), physics, localization, and game controllers.

The ISTQB® Certified Tester – Game Testing (CT-GaMe) Version 2.0 is a Specialist Level certification that builds on the knowledge gained through the ISTQB® Certified Tester Foundation Level (CTFL). It provides software testers and game development professionals with the knowledge and skills needed to test video games and identify game-specific risks and failures.

The updated syllabus also addresses accessibility, usability, fairness, and the overall player experience.

 

Chapter 1: The Specifics of Video Game Testing

  • Video Game Testing Basics
    • Understand the objectives and specific characteristics of video game testing
    • Recognize product risks and failures related to video games
    • Understand how video game testing supports quality and player experience
    • Distinguish between playing and testing video games
  • Typical Roles in a Video Game Development Team
    • Understand the roles and responsibilities of professionals involved in video game development and testing
  • Test Activities Throughout the Game Software Development Lifecycle
    • Understand testing activities at different stages of video game development
    • Recognize the importance of early testing and collaboration

Chapter 2: Testing Video Game Mechanics

  • Principles and Concepts of Video Game Mechanics
    • Understand different types of video game mechanics
    • Distinguish between gameplay and non-gameplay mechanics
    • Understand core and meta mechanics
    • Recognize failures related to video game mechanics
  • Video Game Mechanics Testing
    • Understand approaches to testing video game mechanics
    • Recognize the importance of reviewing game design documentation
    • Apply testing approaches to verify game mechanics

Chapter 3: Video Game Level Testing

  • Principles and Concepts of Level Design in Video Games
    • Understand the components and structure of video game levels
    • Recognize failures related to level design and gameplay
  • Test Types in Video Game Levels Testing
    • Understand different approaches to testing video game levels
    • Recognize testing challenges related to level design and player interaction
  • Executing Video Game Level Testing
    • Apply testing approaches to video game levels
    • Check whether level elements work together as expected

Chapter 4: Graphics Testing

  • Principles and Concepts of Video Game Graphics
    • Recognize different types of video game graphic components
    • Understand common failures in video game graphics
  • Test Types in Video Game Graphics Testing
    • Understand artistic testing of video game graphics
    • Understand technical testing of graphic components
    • Recognize the role of playtesting in graphics testing
  • Executing Video Game Graphics Testing
    • Apply graphics testing approaches
    • Check graphics behavior, animations, collisions, and visual quality
    • Understand graphics performance and resource optimization

Chapter 5: Audio Testing

  • Principles and Concepts of Audio Content in Video Games
    • Understand the functions and types of video game audio
    • Recognize audio techniques used in video games
    • Understand common failures in video game audio content
  • Test Types in Video Game Audio Testing
    • Understand content-audio testing
    • Understand technical testing of video game audio
    • Recognize the importance of sound quality, timing, and performance
  • Executing Video Game Audio Testing
    • Apply audio testing approaches
    • Check audio playback and integration with gameplay
    • Verify audio behavior across different game situations

Chapter 6: AI and Physics Testing

  • Principles and Concepts of Artificial Intelligence (AI) and Physics in Video Games
    • Understand the role of AI in video game behavior
    • Recognize physics systems used in video games
    • Understand failures related to AI behavior and physics simulation
  • Executing AI and Video Game Physics Testing
    • Understand approaches to testing AI-controlled behavior
    • Apply testing approaches to video game physics
    • Check whether AI and physics behavior meets the game requirements

Chapter 7: Localization Testing

  • Principles and Concepts of Video Game Localization
    • Understand internationalization and localization in video games
    • Recognize common localization failures
    • Understand the importance of language and cultural adaptation
  • Test Types in Localization Testing
    • Understand different approaches to localization testing
    • Recognize linguistic, visual, and functional localization issues
  • Executing Localization Testing
    • Apply localization testing approaches
    • Check translated content and localized game elements

Chapter 8: Game Controllers Testing

  • Principles and Concepts of Video Game Controllers
    • Recognize different types of game controllers and input devices
    • Understand common failures related to game controllers
  • Test Types in Game Controller Testing
    • Understand approaches to testing game controllers
    • Recognize the importance of controller compatibility and responsiveness
    • Understand how controller testing supports usability and accessibility

目标受众

This certification is particularly suitable for professionals who want to deepen their knowledge of video game testing, identify game-specific risks and failures, and improve the quality and player experience of video games across different platforms.

It is especially relevant for:

  • Software Testers & Test Analysts: Who want to develop specialized skills in video game testing, apply appropriate testing techniques, identify game-specific failures, and verify game mechanics, levels, graphics, audio, AI, physics, and controllers.
  • Game Testers & Game QA Specialists: Who want to strengthen their knowledge of game testing practices, improve test coverage, identify gameplay issues, and support the development of reliable, engaging, and high-quality video games.
  • Test Managers & QA Professionals: Who want to understand the specific challenges of video game testing, manage game-related quality risks, coordinate testing activities, and improve testing processes throughout the game development lifecycle.
  • Game Developers & Software Engineers: Who want to better understand game testing principles, identify defects in game mechanics and technical components, and support the early detection and prevention of failures during development.
  • Game Designers & Level Designers: Who want to understand how testing can help evaluate game mechanics, level design, player interactions, and gameplay balance, while improving the overall player experience.
  • Graphics, Audio & Technical Artists: Who want to understand testing approaches for visual and audio content, identify artistic and technical issues, and support the correct integration of graphics, animations, sound effects, and music into video games.
  • Localization Testers & Localization Specialists: Who want to strengthen their understanding of video game localization testing, identify language and cultural issues, and help ensure a consistent gaming experience across different regions and languages.
  • Game Producers & Project Managers: Who want to better understand quality risks in video game development, support collaboration between development and testing teams, and make informed decisions about game quality and release readiness.

要求

  • Have successfully passed the ISTQB® Certified Tester Foundation Level (CTFL) exam and hold the certificate.
  • Have sufficient practical experience in software testing or video game development. Specific experience requirements may vary depending on the ISTQB® Member Board or Exam Provider.
  • Participation in an ISTQB®-accredited Game Testing (CT-GaMe) Version 2.0 training course is strongly recommended, but not required. Self-study is also possible.

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